ProjectB is a Geometry Wars inspired Win32/DirectX game I’ve been developing in my spare time.
A short gameplay video can be found here.
The game itself can be found here.
- DirectX 9 deferred lighting engine using a cascaded shadow map for the directional light.
- LOD height mapped terrain using textures that are procedurally blended into a texture atlas at runtime.
- Scorch decals are blended directly into the terrain texture, so no additional draw calls
- Foliage collision and destruction are handled on the gpu with a sphere-vertex collision tests
Click the images to see videos. They’re on youtube unless marked as downloadable.
Bump mapped water + environment mapping
Foliage collision and Destruction on the GPU
Death Animations (Showing off my mad animation skills…lol)