Thieves in the Night

“You yourselves well know that the Day of the Lord will come like a thief in the night.  Destruction will suddenly descend upon the unsuspecting, and there is no way they will escape.”
1 Thessalonians 5:1-3
 

 

Introduction

Thieves in the Night is my current WIP.  It is an Oculus Rift enabled first-person shooter that takes place in procedurally generated environments.  I’m using DirectX 11 for the rendering, Milkshape3d format for the models, and FLTK to build the editor.

 

Build and Videos

The latest build can be downloaded here.  Note that this is very much a WIP and may contain bugs.  Test at your own risk.

A demonstration of some of the gameplay/weapons can be found here.

Additional videos can be found here.

Screens

GodRaysGrenadeOut

 

Good1perf_stats

Editor_With_ShadowsIMG_3971

 

kbEngine Tech Papers

Overview of the Rendering Passes

Procedural World Generation

Entity And Component systems

Dynamic Shadows in kbEngine

Screen-Space God Rays

Spring Mass Cloth Simulation (coming soon)

First person Locomotion in VR Sim (coming soon)

 

Credits and Software

Free Guns Pack by Mooshoo Labs

Low Poly Nature Pack by Valday Team

Audacity

MilkShape3D

Voice Changer

vectorization.org

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