Thieves in the Night is my current WIP. It is an Oculus Rift enabled first-person shooter that takes place in procedurally generated environments. I’m using DirectX 11 for the rendering, Milkshape3d format for the models, and FLTK to build the editor.
The latest build can be downloaded here. Note that this is very much a WIP and may contain bugs. Test at your own risk.
Demonstration videos can be found here.
Below are various tech papers which detail how the tech works:
Spring Mass Cloth Simulation (coming soon)
The Screen shots above use assets from the Unity Store: