Oxi is a shooter I’m developing in the Unreal Engine. It’s currently rough and a WIP, but latest progress can be found here.

(7/2/2022) Destructible Pillar
Destructible Cover System
(1/10/2022) – Exploring Unreal’s Navigation System and Real-Time Ray Tracing
(7/14/2021) – Blood and Gore Test on a human character
(6/25/2021) – Playing web browser build of “Flippin’ Birds” in the Unreal Engine via Web Browser Plugin
Blood and Gore tech on the Chironex Sentry Bot