I’m fleshing out the characters and key story moments in Thieves in the Night. Screenshots posted here were rendered with in kbEngine 2.0 and touched up in Photoshop.
Adding new tools and fx to accompany a new look for Thieves in the Night. Videos and descriptions can be found here.
Oculus Rift enabled first-person shooter that takes place in procedurally generated environments. . Videos, screen shots and a demo available.
Geometry clone inspired arcade-y game.
Render-to-texture effect I came up with a while back.
Traditional kuwahara filter that achieves a painterly look.
A simple Ray Tracer with photon mapping in C++.