Oxi is a shooter I’m developing in the Unreal Engine. It’s currently rough and a WIP, but latest progress can be found here.

(3/23/2023) Red Line train station block out
(2/28/2023) Dash ability + animation smear
(7/2/2022) Destructible Pillar
Destructible Cover System
(1/10/2022) Exploring Unreal’s Navigation System and Real-Time Ray Tracing
(7/14/2021) Blood and Gore Test on a human character
(6/25/2021) Playing web browser build of “Flippin’ Birds” in the Unreal Engine via Web Browser Plugin
Blood and Gore tech on the Chironex Sentry Bot