My portfolio of professional and most relevant work can be found here
I’m working out the characters and key story moments in Thieves in the Night. Screenshots posted here were rendered with in kbEngine 2.0 and touched up in Photoshop.
Oculus Rift enabled first-person shooter that takes place in procedurally generated environments. . Videos, screen shots and a demo available.
Geometry clone inspired arcade-y game.
Traditional kuwahara filter that achieves a painterly look.
A simple Ray Tracer with photon mapping in C++.